CS2 Case Odds and Expected Value

What every case actually drops, what those drops are worth right now, and how much you lose per opening on average.

Opening a case costs the case price plus a key of $2.49. All figures are gross expected value at the cheapest current listings, before marketplace selling fees.

Before you open anything

Opening cases is gambling and the odds are against you: every case below returns less than it costs to open. This page is an information tool, not a game, and it is intended for adults. Nothing here is financial advice and no single outcome can be predicted.

Which case is worth opening

Ranked by expected return: the share of your opening cost you get back in item value on average. Higher is better, and nothing here reaches 100%.

#CaseExpected valueReturn
1eSports 2013 Winter Case$7.4661.8%
2CS:GO Weapon Case 3$7.6457.9%
3Operation Vanguard Weapon Case$3.3753.3%
4CS:GO Weapon Case 2$9.9552.4%
5Sealed Dead Hand Terminal$1.3852.4%
6Glove Case$5.6451.9%
7Gamma Case$2.5451.2%
8Operation Wildfire Case$2.3850.3%
9Operation Hydra Case$12.6150.2%
10Gamma 2 Case$2.4750.2%
11Prisma Case$1.6247.7%
12Chroma 2 Case$2.6847.5%
13Chroma Case$2.9746.4%
14Operation Phoenix Weapon Case$2.4746.1%
15Horizon Case$1.7045.7%
16Operation Breakout Weapon Case$3.9845.6%
17Revolver Case$2.1245.4%
18Shadow Case$1.7044.6%
19Shattered Web Case$2.5844.3%
20Chroma 3 Case$2.3644.2%
21eSports 2014 Summer Case$5.4443.9%
22Spectrum 2 Case$2.1443.3%
23Spectrum Case$2.3843.2%
24Falchion Case$1.5942.6%
25Prisma 2 Case$1.4442.6%
26Operation Broken Fang Case$3.0642.3%
27Huntsman Weapon Case$3.7842.0%
28Operation Riptide Case$3.6241.8%
29Winter Offensive Weapon Case$4.4540.7%
30Gallery Case$1.1639.0%
31Snakebite Case$1.0639.0%
32Dreams & Nightmares Case$1.2338.4%
33CS20 Case$1.1536.6%
34Danger Zone Case$1.2136.3%
35Fever Case$0.9833.0%
36CS:GO Weapon Case$28.6029.7%
37Recoil Case$0.7729.0%
38Sealed Genesis Terminal$0.7328.9%
39Operation Bravo Case$14.3827.9%
40Clutch Case$0.7827.7%
41Fracture Case$0.7526.7%
42Revolution Case$0.6825.9%
43eSports 2013 Case$10.5925.0%
44Kilowatt Case$0.6324.8%

Odds for eSports 2013 Winter Case

Cost to open

$12.07

House edge

38.2%

Price coverage

100.0%

Buy eSports 2013 Winter Case CSMoney
RarityChancePer itemShare of EV
Mil-Spec79.92%13.3200% 43.1%
Restricted15.98%7.9900% 22.9%
Classified3.20%1.0667% 17.7%
Covert0.64%0.6400% 6.6%
Knives and gloves0.26%0.0040% 9.7%

Share of the possible wear outcomes we could price. Lower coverage means the estimate leans on fewer listings.

Try the odds yourself

One opening, simulated with the same odds and prices as the table above. It is not a game: no account, no balance, nothing to buy or win, and no outcome is saved.

Simulate many openings

Run a batch with the same odds and prices. Across enough openings the result converges on the house edge, which is what the numbers above predict.

How the numbers work

Published drop odds

Valve publishes fixed drop chances per rarity: 79.92% Mil-Spec, 15.98% Restricted, 3.20% Classified, 0.64% Covert and 0.26% for knives and gloves. Every item inside a rarity shares that chance equally.

Wear and StatTrak

Each item is valued across the wear distribution its float range allows, using the cheapest live listing for that exact wear. Weapons then get the 10% StatTrak chance blended in, because StatTrak sells for more.

What opening costs

Expected value is measured against the case price plus a key, not the case price alone. That is why cheap cases score worst: the key dominates the cost.

Frequently asked questions

What are the odds of getting a knife from a CS2 case?

0.26%, or roughly 1 in 385 openings. Knives and gloves share that single roll, so one specific knife finish is far rarer than 0.26%. There is no pity system: every opening is independent of the last.

Is it profitable to open CS2 cases?

No. Every case on this page returns less than it costs to open, which is how the system is designed. No case has an expected return above 100%, so across many openings you lose money on average.

Why do cheap cases have the worst return?

Because a key costs the same whatever the case costs. On a case that sells for a few cents the key is almost the whole cost, so the low-value items you mostly receive cannot cover it.

How is the expected value calculated?

Each item's published drop chance is multiplied by its expected value across the wear distribution its float range allows, using the cheapest live listing per wear, with the 10% StatTrak chance blended in. The total is compared against the case price plus a key.

Does the simulator use the real odds?

Yes. It calls the same calculation as the rest of the page, so its drop rates and values cannot drift from what is published above. No outcome is recorded, stored or shared.

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